Monday, August 31, 2009

Massive Multiplayer Games: Click. That's it?

Okay, so for all you online gamers out there, i'm sure you've came across a game (this is mainly aiming towards RPGs) where you have your character/avatar walk towards something by pointing and clicking. Depending on what that something is, the character would either attack it, pick it up, talk to it, etc. Some people don't seem to mind the arduous task of constantly clicking the mouse to get around the game. All gamers know that one flaw doesn't ruin the game, if it has other intresting content to back it up.

(www.kayoshin.com/pag_cosplay/anime/ragnarok.jpg)
















Take Ragnarok Online for instance. This is a greate online game with a ton of content. The game is based on a "medieval" type setting where you have your knights, hunters, wizards, etc. I've personally played this game for about 2 years until the boredom train hit me. There was so much content in it that I never even thought about the "click and wait for something to happen" system. The way RO worked was you click on an object/player/monster and your character will then walk towards them in a preset path automatically. Once your character reaches its destination, it will perform an action (whether it'd be attacking something or simply just picking up an object).

Within the first few months of playing this game, it didn't seem to bother me that I pretty much had to click on everything. Then you start getting good equipments for your character and being really familiarized with the game. When this happens, you go into "competitive mode". This means that you begin to PvP (player versus player) and see if you can pretty much kill other players. During PvP, you're obviously trying to out smart the other person so you can win. Well, it doesn't take much to point and click the mouse at something. There may be a couple of buttons to press (abilities your characters can use) but other than that, it's click and wait if your character survives. There is no skill involved. Other people may define "skill" as knowing the right button to press or when to walk away from the other player. Honestly, that's denial talking. Skill would be using the arrow keys on your keyboard to dodge your opponents attack, to be able to attack them with pin-point percision and not just "click and wait until your character dies or the other person dies".

That's pretty much what ended RO for me. The game lacked versatility in terms of movement. Other things, like the graphics, are okay. Many people would disagree because now days, everyone goes for the super duper 3D games and completely disregards a perfectly good 2D game (RO isn't really even 2D. It's more like Psuedo 3D).

Welcome Gamers! or Non-Gamers!

Welcome to the Massive Multiplayer Games blog. Here, you'll find everything relating to massively played games online. If you're a gamer, you'll be able to enjoy reading up on the pros and cons for different games, strategies, or even comment on other people's opinions. If you're not a gamer, no worries! All my blog posts will include a thorough description of the game i'm talking about. This way, you'll have a clue on what i'm discussing about and maybe even become intrested in playing the game ;)